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HTD Day 17
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HTD Day 18

So for this post I'm going to take a small break from posting a game progress update in order to ask you guys a question.

We definitely have a lot of ideas for HTD and you guys have given us a lot of help with those ideas. You've also given us some great new ideas as well. This is all very helpful to us and even though the first version of the game will basically be at the prototype, pre-alpha, v0.01 stage in development we look forward to hearing your feedback on that as well. This will just help us a lot because you'll be able to get your hands on it and tell us what you like or dislike right from the beginning while the game is still wide open for changes.

This is all to say that your comments, suggestions, ideas, and feedback in general is very useful to us. In a past post I asked what game references you guys might like to see in the game and I found those suggestions to be quite helpful and ended up with a large list of good suggestions. So I wanted to call upon our fans again and ask you guys to think of some game mechanics that either you've thought of yourself or you've seen elsewhere and then pick one that you'd really like to see in HTD. For example, something like siege weapons that you can build and place like towers or maybe housing for your characters, etc. Just try to limit it to one suggestion though because I know a lot of you have a bunch of ideas but give me the one game mechanic you want the most. Also try to think about how it'll work in HTD's TD/RPG gameplay. It's ok if it's already been mentioned before because nothing is 100% at this point and things can always change. Plus, if lots of people want the same thing then this will let us know.

So let us hear your suggestion/idea for your most wanted game mechanic in the comments. I look forward to reading your responses! Also, Kevin has a new poll up on his blog, KXN @ HTD for choosing Male Hairstyles so head over there and cast your vote!

-Dan

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