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HTD Day 14
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Today I'd like to officially announce HTD's release date, which some of you may already know about. Then I'll discuss some thoughts on the armor in the game and HTD's day change.

First, I would like to announce that we've decided to shoot for a HTD release date of late December. Keep in mind this will be like version 0.1. In other words, it'll just have some of the core mechanics and other things for you to play around with. We like to release the games when they are very early in development in order to give you guys as many chances as possible to participate in helping us make the game. This also helps us to gather feedback every step of the way. So I hope everyone is looking forward to it as much as we are!


Now onto the armor. I just want to clarify that I'll be talking about armor specifically, not accessories like rings or trinkets or weapons. We'll definitely have those as well but that'll be a different post.

Armor will certainly play a large role in HTD. After all, everyone likes gearing up their characters with new armor, acquiring new loot, and sometimes even just collecting sets. We intend to have a lot of armor in the game of all types. It won't all be available right from the start of course but we'll be trying to add some every update.

As I mentioned before there will be various types of armor but they'll generally fall into light, medium, and heavy categories. However, everyone will be able to wear them, it's just a matter of what stats you end up getting from the armor. Generally the defense values of these armors will correlate to their type, i.e. lighter armors have lower defense and heavier armors have higher defense.


There will certainly be more stats than just defense on armors. Since everyone is able to wear the armors, and your class being dynamic to how you spend your skill points, it means you can have classes like a monk who might wear cloth and a battlemage who might wear plate. So not all cloth will be geared towards casters and not all plate will be geared towards warriors.

Here's a list what we have in mind for the armor pieces the characters will have:*Helm

  • Shoulders
  • Chest/Arms
  • Gloves
  • Legs
  • Boots


Most (if not all) of these pieces will change cosmetically on your character as well. We know some people like having the option of disabling the helm graphic but still having it equipped so we'll have that for sure.

Here's a cool sketch from Kevin showing his concept of the Human Male in Cloth Armor:

Blog htd day14

Human Male in Cloth Armor Concept


You can find more behind-the-scenes HTD art work on Kevin's blog, KXN @ HTD, check it out!

Now about the HTD day change. Sam was posting the PTD post later in the week at first but recently has been posting it on Monday because it works out better with his current scheduling of the weekly PTD update. Having the PTD post on Monday then immediately having the HTD post on Tuesday squishes things together. To remedy the problem we're going to change things a bit and have the PTD post on Monday and the HTD post on Thursday to have a better spread on the blog. We already have this HTD post for this week so the next one will be on Thursday of next week. So on that note I give you, HTD Thursdays! :P

All feedback is welcome and encouraged! You guys are a lot of help so be sure to let us know of any suggestions or ideas you have in the comments and thanks for all your help thus far!

-Dan

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