HTD Day 7

Sam again, working hard on the PTD update which is why this came so late. I will continue talking about the talents and elements in this post plus give you guys an update on where the game is in programming so far.

If you haven't read last week's post then you will probably be really lost so I suggestion you give that a quick look and then come back to read this.

First a lot of you commented on adding more elements to the mix and while that may be possible we want to keep it pretty simple at first and then in the future possibly add more elements as we go. Today when I explain the talents more you will see why we want to keep it at 5 elements for now.

Okay so in HTD the elemental talent system has some pretty unique features.


 * Every character gets the same elemental talent tree, regardless of what you pick.
 * Regardless of what element you are attuned to, you can pick skills from any element. (If you are attuned to Fire you can still pick up water element skills or shadow element, etc.)
 * Skills are separated by Physical and Magic and then by elements. (See picture below)

Disclamer on the Picture above: We aren't going to have 10 units at once, only 5. I have 10 there as a previous test.

So that is what we have so far, the characters can be put on their spots and will attack an enemy that is going around the path. We are tweaking attack code and looking at how we can make the action easier to follow.

So which element will you choose?

That's what we have this week for Hero Tower Defense. As always let me know what you think!