HTD Day 28

This week is a small but useful update. We've added user profiles which will save your character set ups. No longer will you have to customize your characters every time you log in! It also uses the same profile as PTD so you can just log in with that. It's more like a S&D Games profile at this point and any other games will most likely use it as well.

Currently it saves everything except your party set up which eventually will be saved as well. As the game develops it will of course save everything else as well, such as your inventory, character progression, story progression, etc.

So that's it for this update. If you've been watching the progress list you'll notice there's a bunch of stuff done that didn't make it into this release because the user profiles take awhile to set up. That's ok though because originally we were just going to have temporary local profiles which are more limiting but faster to implement. Sam decided to go above and beyond and made them hook right up with the PTD profiles, so cheers to Sam!

For the next release you guys can look forward to seeing the first of Bill's work, new graphics, additional sounds, and more! Thanks again guys!

I'd also just like to mention again that there is a HTD wiki page that has been created by our fans! It can be found here: http://herotowerdefense.wikia.com/wiki/Hero_tower_defense_Wiki

Big thanks to everyone who has been contributing! We've also added the wiki to the Fan Links/FAQ tab.

What's New:

-Added User Profiles

In the Works:


 * Design
 * Mid-Battle Inventory Screen (50%) - Different from the current pre-battle screen which has already been designed
 * Mid-Battle Skill Screen (20%) - Different from the current pre-battle screen
 * Graphics
 * Water Skill: Soak (Native) (75%)
 * Water Skill: Aqua Strike (T1 Physical) (75%)
 * Water Skill: Water Pistol (T1 Magical) (75%)
 * Programming
 * Water Skills (0%)

Also check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

Let us know what you think in the comments! Any ideas, suggestions or any other feedback is always welcome! Thanks guys!

-Dan