HTD Day 32

This week we get to implement one of the bigger RPG elements of HTD, the inventory and equipment systems! Well, the start of it anyway, it's rather limited right now but we'll be building on it. Once again the graphics for the menus are temporary for the time being. Kevin will be replacing them with nicer ones soon.

The inventory is a place to store all your items that you gather through your travels. It will hold everything from potions to materials to ingredients to equipment. You can access the inventory and equipment screens from either the Hero Screen or by pressing the Inventory button in the bottom right during battle. The inventory itself is universal for all your heroes, they all share it. However, depending on the hero you have selected will determine which equipment is shown in the hero equipment window.

You can see that there will be quite a few equipment slots. Not all will be visual, smaller items like rings and necklaces most likely won't be visible on your hero. You'll also have a Main Hand and Off Hand weapon slots for both melee and ranged weapons. Your character will automatically switch between melee and ranged based on the enemies distance and the skill the hero is currently using. We'll get more into this later but basically you'll have Physical and Magical based weapons which your hero will choose to use for optimal efficiency for whichever skill they are about to execute.

Right now all that you can do is equip and unequip your armor and Main Hand melee weapon. You can move things around however you like; give each hero a different weapon, take off some of their armor, or take away all of their armor if you want to be mean (those of you that intentionally KO your own heroes will probably do this). Keep in mind that your equipment setup will no save for now, we're still working on that.

Currently none of the items have stats yet so you'll just be affecting visuals for now but those are coming soon! There's a bunch of stuff in the works that are taking some time but we're slowly but surely getting there. Some of you may have noticed the game getting a bit choppy after awhile. We're currently in the process of fixing this and should be able to resolve it soon.

What's New:

-Inventory System

-Equipment System

In the Works:


 * Design
 * Story: Intro (20%)
 * Story: Intro Scene 1 (0%)
 * Class Skills: Tier 1 (75%)


 * Graphics
 * Inventory Screen Graphics (0%)
 * Light Skill: Radiate (Native) (10%)
 * Light Skill: Shinning Strike(T1 Physical) (10%)
 * Light Skill: Fleeting Light (T1 Magical) (10%)
 * Unit: Fire Gecko Concept (50%)


 * Audio
 * Sound Effects: Light Spell (0%)


 * Programming
 * Multiple Profiles (0%)
 * Light Skills (0%)

Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

As always feedback is welcome in the comments!

-Dan